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New Media Residency Program

Piksel New Media Residency Program's New Term Will Start On June 1, 2021

PIKSEL JURIES OF 2021:

 

Çelenk Bafra (Curator, Director at SAHA) Defne Caseretto (Director at OMM )​ Hande Şekerciler (Artist, Piksel Co-FounderSelçuk Artut (Artist, Academic) Selman Bilal (Chairman & CEO at Bilsar) 

PIKSEL CORPORATE SUPPORTERS:

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How does program

work?

Piksel is a training, support, and community building program designed to help emerging artists and artist candidates from all branches of visual art to understand digital technologies and incorporate them into participant's workflow. Piksel does this by teaching to participants the types, production methods, related technologies and thought processes  of digital art.


 

Piksel New Media Residency Program could be discussed in three main titles:

NETWORKS:

As Piksel, we believe that networks will replace the hierarchical structures in society and if we are able to make the right connections and democratise information, they will enable us to both decrease inequalities and have a positive impact on innovation. For this reason, we see Piksel as a chance for talented individuals from all across the world to come together and collectively contribute to the advancement of art.

At Piksel, we aim to create an atmosphere where our participants become a community and  learn from each others’ ideas and experiences both during and after the program. Towards this goal we envision a Piksel alumni club platform where graduates will be able to stay connected and work towards finding common ground for new projects.

 

In this platform, we will also create a newsletter where we will share international programs, news about new media programs, galleries, and new software and hardware technologies.

WORKSHOPS:

The program will be held online so that it is more accessible for all of our participants. Throughout the program, various software, hardware, and other methodologies will be talked about. Although the best resources to learn more about these methods will be shared, the specific use of the programs which enable these methodologies will not be taught. During the program, we plan to invite experts and well-known artists from multiple fields(eg. Digital Painting, Photo Manipulation, Special Effects, 3D Modeling, Generative Art, Interactive Art, 3D Modeling, Code and Web Art, etc.) and ask them to share their experiences in their own fields. 

 

In addition to the 6-week program, our aim is to give participants a well rounded understanding of new media art by introducing them to professionals working in the production, management, collection, preservation, exhibition, and/or sale branch of art. By doing so, we help our participants branch out and meet different actors in the global art scene. 

 

RESIDENCY FUND for PRODUCTION:

Another one of Piksel’s goals is to give our participants the financial support to produce their new media artwork. Towards this goal, financial support will be given to participants after the program.

GOALS:

With Piksel, our goal is to educate our participants in creating and enhancing their vision about new media art. We are designing a program where training on the definition of new media art, coding, 3D software, animation and many other topics will be organized.

 

Lecturers

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Ahmet Burçin Gürbüz
Founding Partner - GarageATLAS

Ahmet Burçin Gürbüz, with TasarımATLAS Architecture & Design, which he founded in 2011, led projects with niches, innovative and technological infrastructure in various scales and contexts, from England to Mongolia over 1.5 million m2. He became a thinker on identity thanks to his multinational experiences. Digital migration took particular under the spotlight and decided what he could do in Turkey.

 

He founded GarageATLAS Technology & Design in 2015, after technology ventures in San Francisco and Toronto. Today, in addition to developing content on VR / AR / MR, he continues his R&D projects on XR, IoT, Deep Learning and data visualization under the roof of GarageATLAS by blending various disciplines such as new generation technologies, science and art.

 

Ahmet Burçin Gürbüz; In addition to being a speaker on Digital Transformation, Design-Oriented Thinking, BIM and Extended Realities, is a faculty member at Istanbul Bilgi University Faculty of Engineering and Natural Sciences.

Ahmed Said Kaplan
Founding Partner - DECOL

Ahmet Said Kaplan (b. 1986 İskenderun, Turkey), His interest through digital art began at an early age. He visualized various music from many artists, including Berlin based electronic music labels while a student at Izmir Dokuz Eylül University Fine Arts education faculty. After creating many music videos and animations, he became interested in real time visual production, performances and interactive installations.

During 2014, he began touring internationally to perform live visuals with music producer and performer Jon Gaiser. At the same time he created conceptual audio/visual shows for the experimental music scene in İstanbul. His personal and collaborative works exhibited in various artistic platforms such as Contemporary Istanbul, Sonar Istanbul, Athens Digital Art Festival.  He is co-founder/creative director at DECOL and continues to experience new media art and developing new ways of interactions with technology.

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Arda Yalkın & Hande Şekerciler (ha:ar)
Artist

Based between Istanbul and New York, the duo ha:ar consists of the sculptor Hande Şekerciler and digital artist Arda Yalkın, They are pursuing a new form of expression by blending their individual practices. Both share an admiration for classical art works and new technology. They pride themselves in mastering a wide range of production methods ranging from traditional sculpture and painting, to digital video, animation, 3D modeling together with current mainstream media aesthetics. Overall their practice is informed by questions relating to the civilization we create, the technology we produce, and conflicts we generate with our way of being, 

 

Their works have been exhibited internationally in galleries, art fairs and museums in Turkey, USA, Spain, Italy, France, England, Hungary, Greece and Russia.

Bager Akbay
Artist/ Lecturer

Bager Akbay studied Communication Design at Istanbul and Interface Cultures at Linz Art University, Austria. After his studies at Black Theater as an actor and puppeteer, Bager started to give lectures at various universities on his field and provides consultancy to companies within the education and design fields in the last 10 years, and creating artworks at his studio iskele47, Istanbul.

 

Photograph:Taken by Verena Niepel

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Doç. Barış Atiker
Designer / Academic / Enterpreneur

Barış Atiker is a motion designer and instructor living in Istanbul, Turkey. He has a Proficiency in Art (2009) degree in Motion Graphics Animation and he is currently teaching Motion Typography, 2/3D Motion Design and Interaction Design at Bahcesehir University. With nearly 20 years of design experience in leading and developing creative teams, he has worked for many award winning international branding, TV and Film Title projects. He also works as a freelance talent director for a global network, as well as organizing portfolio meetings for creative talents in Istanbul. He also publishes a vlog about motion design, with tutorials and interviews with successful Turkish designers.

Candaş Şişman
Artist / Founding Partner / Director - NohLab

Candaş Şişman (1985, İzmir-Turkey) studied fine arts in high school and graduated from the Animation department of Eskişehir Anadolu University. He spent one year at university in the Netherlands, studying multimedia design. In 2011 he co-founded Nohlab, a studio producing interdisciplinary experiences around art, design & technology. He is also a member of NOS Visuals, which is a collaborative platform that creates real-time, sound-reactive audiovisual performances. For the last five years, he gives lectures on the interaction between sound and visuals in university.

 

Candaş Şişman has received several awards since 2007, among which is an Honorary Mention from Prix ARS Electronica Computer Animation/Film/VFX and Jury Selection Award in Art Division from 18th Japan Media Arts Festival. He participated in many exhibition and festival, such as Venice Architecture Biennale, TED X, ARS Electronica, Todaysart Festival and Japan Media Arts Festival. Candaş Şişman recently exhibited Sonicfield-01 Sound Installation in Venice Architecture Biennale and ‘FLUX’ audiovisual installation among İlhan Koman Hulda festival in İstanbul.

 

Candaş Şişman aims to manipulate our notion of time, space and motion by his work, using digital and mechanical technologies. Taking the natural sciences and universe as his reference point, the artist combines physical forms with digitally produced images. Thus a bridge between the physical world and the digital world becomes visible. The works of Şişman build on complex bases, but the forms are simple, allowing the audience to engage in intellectual interaction with the artwork, in which the “process” is the utmost important structural element.

 

The artist lives and works in İstanbul, and is represented by PG Art gallery in Turkey.

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Çiğdem Düzgüneş
Founding Partner - GarageATLAS

Çiğdem Düzgüneş graduated from Anadolu University Faculty of Architecture in 2012. Afterwards, she started her master's degree in Computer Aided Design at Yıldız Technical University. Her thesis topic develops under the title of parametric thought and design modeling from the perspective of Neuropsychology. Continuing her thesis studies, Düzgüneş also teaches "3D Computer Graphics" and "Computer Animation and Game Design" "Advanced Game Development" courses at Bilgi University.

 

In the last 4 years of her 8-year history of architecture, visualization and animation developing simultaneously with her academic studies, she worked as a professional project manager, virtual reality software content developer and UE4 developer under GarageATLAS Technology & Design. Her past work experiences include restoration & renovation, architectural, parametric and installation design visualization and application. In design, idea development and implementation processes, Rhino, Grasshopper, 3ds Max, Unity and especially in recent years Unreal Engine 4 has been using the game engine effectively.

Mehmet Kızılay
Founder- Kraken Istanbul

Mehmet Kizilay is the founder of Kraken Istanbul. Born in Tekirdag, Turkey, in 1981. Studied Digital Media Production at Oxford Brookes University. He’s been directing and designing film and television title sequences, television commercials and TV channel id packages since 2007.  He began his career at Trafo as Head of Motion Graphics Department. In 2008, then became creative director and partner at Dirty Cheap Creative in Istanbul.

In 2014, he founded Kraken Istanbul, where he leads a team of artists designing film and television main title sequences, commercials and branding identity packages. Kizilay received numerous international and local design honours, including a Gold Prize from the Bass Awards  and an Emmy nomination with titles he designed for HBO’s Silicon Valley in the Outstanding Title Design category. Kizilay is also an academician at Istanbul Bahcesehir University teaching Motion Graphics to young ones. He also holds jury duties at local award ceremonies like Crystal Apple and he has consultancy roles at the executive committee under the Motion & Title Design peer group in Istanbul. 

Nebi Cihan Çankaya
Founding Partner - DECOL

In 2014 he co-founded Digital Experience Collective and got grants from the government to establish a new type of business model for artists and designers as establishing Turkey's first Digital Artists Cooperative in the section. He managed the DECOL projects after 2014.

Cihan managed two long term granted projects with BIlgi University Visual Communication Design Department and several projects for heritage culture and tourism. 

 

In 2015 he designed the grant project for DECOL Academy and  created a new brand on digital production education.

 

Since 2015 he has been managing the DECOL cooperative resources, client services, production management and artist management. Designing productions and organising audio visual art and entertainment events, consulting museums and exhibitions,  design processes, new media seminars and art exhibitions. 

 

In 2018, I graduated from the Culture and Arts Management Master Program of Istanbul Bilgi University. Involved as technology and design manager into several museum projects.

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Memo Akten
 Artist / Researcher / Philomath

Memo Akten is an artist, researcher and philomath from Istanbul, Turkey. He works with emerging technologies and computation to create moving images, compositions, large-scale responsive installations and performances. Fascinated by trying to understand the nature of nature and the human condition, he brings together fields such as biological and artificial intelligence, computational creativity, information theory, perception, consciousness, neuroscience, fundamental physics, cosmology, ritual and religion.

 

Akten received the Prix Ars Electronica Golden Nica for his work ‘Forms’ in 2013. He has exhibited and performed internationally at venues such as The Grand Palais’s “Artistes & Robots” in 2018 (Paris FR), The Barbican’s “More than human” in 2017 (London UK), the Victoria & Albert Museum’s landmark “Decode” exhibition in 2009 (London UK), the Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN), Mori Art Museum (Tokyo JP), Royal Opera House (London UK) and many others. He has also collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins.

 

Alongside his practice, Akten has currently completed a PhD (awaiting his Viva) at Goldsmiths University of London in artificial intelligence and expressive human-machine interaction (Meaningful Human Control of Generative Deep Neural Networks). He has also recently joined the Visual Arts department at University of California San Diego (UCSD) as Assistant Professor of Computational Arts.

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Ozan Türkkan
New Media Artist

Ozan Türkkan was born in Tekirdağ in 1979. He worked many years in the field of multimedia and digital art in different countries in Europe, Istanbul and the U.S. Before the very first steps in digital media, he studied different art disciplines in Istanbul, Philadelphia, and Salamanca (the University of Salamanca). He received his Master’s degree in Multimedia at BAU (Escola Superior de Disseny) in Barcelona, where he lived and worked for many years as a new media artist.

 

His work is centered mainly in experimental and digital media, and specifically in visual complexity, generative computer art, algorithmic art, fractal geometry, experimental video and interactivity. He uses new computer tools that use algorithms in different programming languages to generate his art pieces. Türkkan likes to explore the many-folded boundaries between science, art and new technologies. He combines different media elements in a creative process and interactivity as a final artwork, since it permits the audience to participate in the process rather than just observe it. His work mostly focused on computer generated fractal structures, moving images and motion as a reflection of the impermanent nature of existence, human and social behavior. Türkkan currently lives and works in Istanbul and Brussels.

Corporate Supporters

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Individual Supporters

Agah Uğur

Ali Güreli

Ali Kerem Bilge

 

Aslı Bilge

Ebru Eren

Faruk Eczacıbaşı

Feride İkiz

Füsun Eczacıbaşı

​Kına Demirel

Mehmet Ali Yalçındağ

Mehmet Germiyanlıgil

Örge Tulga

Rabia Bakıcı Güreli

Selim Aşkan

Selman Bilal

Team

​Arda Yalkın

Ayça Okay

Ayşe Sadberk Davarcı

Büşra Çeğil

Cem Leon Menase

Duygu Karakeçili

Eda Sütunç

Hande Şekerciler

 

Melis Mert

Selin Ağırbaş

Serdar Yaşar

Yiğit Akyıl

 
 
 
 

Applications & FAQ

Who Can Apply?

Piksel is open to university student studying in the departments of painting, sculpture, photography, video, printing, graphic design, industrial design, visual communication design, animation, glass and ceramics, textile and architecture or to individuals who have recently graduated from these departments. These individuals must be looking to incorporate the production methods of digital media into their practices and they must already have some basic knowledge about the field. We are opening the program to artists and future artists who are in the age group, 18-35. 

 

We have implemented an age limit because of our wish to support artists who are at the beginning of their practical journeys.

How many people are accepted into the program?

In order to educate our participants in the most effective way possible we accept 15 participants in total.

Is there an obligation to consistently attend the program?

As the courses are linked to each other, in order to convey all aspects of digital art in a holistic approach to all participants in the program, there is an obligation to attend the program consistently. The participants are expected to attend all courses except for emergencies.

When can I apply?

We will receive applications for the Piksel 2021 training program from 8 March to 17 April. We will start the training program on June 1, 2021.

 

Is the program funded?

All of our training is held free thanks to the leadership of the Turkish Informatics Foundation’s Organization, Beginning Node and ha:ar and the support of our partner organizations and collectors.

 

What is residency fund for production?

With the help of our collectors, Piksel is able to give financial support to all of our participants for their new media artworks after they complete the requirements of the program.

 

Will the training be held online?

All training will be held online on Zoom.

 

What type of a technical background are participants expected to have?

Since the training will be held online all participants are expected to have a functioning computer. Participants must have knowledge of basic art softwares, especially Cinema 4D.

 

Is it necessary to have  basic knowledge in digital art to apply?

The program is designed with the assumption that participants have the basic knowledge of how to use a computer. During the training various software, hardware, and methods will be analyzed Although the best resources to learn more about these methods will be shared, the specific use of the programs which enable these methodologies will not be taught.

For other questions, you can contact us via our e-mail address!